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When Did Gears of War 1 Come Out UPDATED

When Did Gears of War 1 Come Out

2006 video game

2006 video game

Gears of War
Gears of war cover art.jpg
Developer(s) Ballsy Games[a]
Publisher(s) Microsoft Game Studios
Producer(s) Rod Fergusson
Designer(s) Cliff Bleszinski
Programmer(southward) Ray Davis
Creative person(due south)
  • Jeremiah O'Flaherty
  • Chris Perna
Writer(s)
  • Susan O'Connor
  • Eric Nylund
Composer(s) Kevin Riepl
Series Gears of War
Engine Unreal Engine iii
Platform(s)
  • Xbox 360
  • Microsoft Windows
Release Xbox 360
  • NA: November 7, 2006
  • EU: November 17, 2006
  • AU: November 23, 2006
Microsoft Windows
  • NA: Nov half dozen, 2007
  • EU: November 9, 2007
  • AU: November 15, 2007
Genre(southward) Tertiary-person shooter
Way(south) Single-player, multiplayer

Gears of War is a 2006 third-person shooter video game, the first installment of the Gears of State of war series. It was developed by Epic Games and published by Microsoft Game Studios, initially every bit an exclusive championship for the Xbox 360 in November 2006, before a Microsoft Windows version of the game, developed in conjunction with People Can Fly, was released in 2007. The game's main story, which can be played in single or branch play, focuses on a squad of troops who assist in completing a desperate, last-ditch endeavour to finish a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer fashion allows upwards to eight players to command characters from one of the two factions in a multifariousness of online game modes. Gameplay features players using cover and strategic fire in club to win battles.

The game was a commercial success, selling over three million copies within ten weeks of its launch. It became the fastest selling video game of 2006, the 2nd-near played game over Xbox Alive during 2007, and the 6th all-time selling Xbox 360 game. Considered to be 1 of the greatest video games e'er fabricated, the game received universal acclamation for its gameplay and detailed visuals, with it winning over thirty "Game of the Year" awards in 2006.

Gears of War'south success led to the development of a franchise, including four sequels (Gears of War ii in 2008, Gears of State of war 3 in 2011, Gears of War 4 in 2016, and Gears 5 in 2019) and two prequels, Gears of State of war: Judgment, which was released in 2013 and Gears Tactics which was released in 2020. In addition, information technology has also spawned adaptations for books and comics, and a film based on the serial is currently in development.

A remastered version, Gears of War: Ultimate Edition, was developed primarily by The Coalition. Ultimate Edition was released for the Xbox I in August 2015, and for Microsoft Windows in March 2016.

Gameplay [edit]

Gears of War is a third-person shooter that places emphasis on using cover to avoid taking impairment while moving towards enemy forces. The game uses a number of weapons, but predominately featured is the Lancer Assault Rifle, which has a mounted chainsaw bayonet that can bargain melee damage at shut range. Playable characters tin bear two primary weapons, grenades, and a smaller, secondary weapon such equally the Snub Pistol. Weapons are reloaded with a tap of the RB push button, and a second tap within a given time (active reload) rewards the histrion with a damage bonus. Withal, failing to perform the "Active Reload" correctly volition cause the gun to get momentarily jammed while the player'south graphic symbol fixes it. When the actor takes damage, the "Carmine Omen", a red cog representing the player's wellness approximate, volition fade into the screen, becoming more defined with larger amounts of damage. The histrion can seek cover to recover their health, but if they take too much damage, they will go incapacitated. Once this occurs, a skull volition fill the eye void of the omen. The player tin can then exist revived by a teammate, executed by an enemy, or remain incapacitated until they "bleed out", dying from blood loss.

The game features a five-act campaign that tin can exist played lone or cooperatively with another thespian. The campaign focuses on COG Ground forces soldiers Marcus Fenix and Dominic Santiago and their efforts in the Delta Squad to wipe out the Locust forces on their planet Sera. The actor is joined by AI teammates that will assistance fight the Locust. Sure sections of the campaign feature ii paths that tin be taken as selected by the first role player. If in that location is a second player, their character will automatically take the other. The campaign can be played at 3 difficulty settings in the first game. From easiest to hardest, these are "Casual", "Hardcore" and "Insane". The "Insane" difficulty is unlocked once the game is browbeaten on either the "Coincidental" or "Hardcore" difficulty.[i]

Multiplayer Gears of War features up to 4-on-iv competitive gameplay, with teams representing the Gears or the Locust. Players must execute downed foes, otherwise these will revive afterward a fourth dimension. In Assassination matches, the squad's leader is the but 1 that can track the other team's leader and pick up new weapons, subsequently which teammates can pick them upwards, with the goal to eliminate the foe'due south leader. An Xbox 360 patch added the "Annex" mode, which is like to King of the Hill, in which players must attempt to command a shifting control point for a certain corporeality of time to win.[ii] The PC version of Gears introduced "King of the Hill", a mode non present in the Xbox 360 version, which uses a fixed control indicate but varies the conditions on which information technology is controlled.[3]

Synopsis [edit]

Setting and characters [edit]

Gears of War takes identify on the planet Sera. A liquid chosen Imulsion became a highly valued power source after a scientist discovered how to use information technology, and the economic shockwave led to several wars betwixt nations. The Coalition of Ordered Governments (COG) originally existed only every bit an obscure globe-authorities philosophy, but it evolved into a legitimate, though pocket-size, political party during the 79-yr-long Pendulum Wars. The soldiers of the COG are chosen "Gears". After "Emergence Solar day" (E-Day), when the Locust began their attack on humanity, the COG were the ones who took the necessary steps to ensure the survival of man civilisation, instituting martial law and taking charge of the effort against the Locust. 14 years later, the COG is the only man regime left on Sera. One twelvemonth after E-Day, later losing multiple military machine battles to the Locust, the COG launched a Pyrrhic tactical and strategic campaign using the satellite-based weapon of mass destruction known every bit the "Hammer of Dawn" on homo cities with extremely destructive results. The issue gave the citizens of Sera three days to evacuate to the Jacinto Plateau, the only place Locust could not dig through, before going through with the attack.[4]

The game primarily focuses on Marcus Fenix (John DiMaggio)[5] and his comrades in Delta Squad: Dominic "Dom" Santiago (Carlos Ferro),[6] Augustus Cole (Lester Speight),[seven] and Damon Baird (Fred Tatasciore).[four] Side characters, such equally Colonel Victor Hoffman, Individual Anthony Carmine, Lieutenant Minh Young Kim, Lieutenant Anya Stroud, and an elderly Stranded man known every bit Chaps, also aid Delta Squad throughout the narrative. The game'southward principal adversary is General RAAM, a powerful leader of the Locust Horde'due south war machine.

Players take control of Fenix in the campaign; while in co-op mode, the 2d player controls Santiago. All four Delta squad members are available for play during multiplayer games, along with Cherry-red, Kim, and Hoffman, in addition to various Locust characters.[4]

Plot [edit]

The game's plot begins fourteen years after Emergence Twenty-four hours (E-Day), when the Locust Horde overran and killed many COG soldiers and civilians, declaring state of war against humanity.[four] Marcus Fenix, a onetime COG soldier, is reinstated into the military machine after spending 4 years in prison for abandoning his military post in order to make a vain endeavor to relieve his begetter, Adam Fenix. Dominic "Dom" Santiago, Marcus' best friend and fellow COG, successfully extracts Fenix from the prison house, and takes him to meet Delta Squad.[8] The grouping seeks to obtain the "resonator", a device that will map "The Hollow", the caverns which the Locust inhabit[8] [nine] and after deploy the "Lightmass Bomb", which will destroy the heart of the Locust forces inside the Hollow. Fenix and his allies recover the device, but endure multiple casualties in the process including Anthony Carmine and Team leader Kim. Fleeing RAAM'south forces, Fenix leads the remaining soldiers through the ruins of Ephyra to claim a "Junker" APC, drive to a mining facility, and finally into the planet's depths.[4] [8]

Delta Team successfully detonates the resonator, but the device fails to map enough of the tunnel network. They discover a larger map of the network that originates from Fenix'south old home, specifically his father'due south laboratory.[8] The group ventures to the Fenix estate at East Barricade Academy, where Fenix originally attempted to rescue his father. When they arrive, Delta encounters heavy Locust resistance. Later collecting the data, the group fights their way past Locust forces and boards a railroad train carrying the Lightmass Bomb. Fenix and Santiago battle their manner through the train, and are able to impale General RAAM, before uploading the data. Fully activated, the Lightmass Flop launches into the Hollow, and eradicates the Locust tunnel networks.[8] In the game's concluding sequence, Hoffman delivers a victory speech as the tunnels collapse and explode, whereupon the voice of the Locust Queen promises that the Locust will continue to fight onward, despite their losses.

Development [edit]

Blueprint [edit]

The first concept for the game was conceived effectually the years 2000 and 2001 equally Unreal Warfare, which was much closer to the multiplayer-driven Unreal series than the game that would eventually become Gears of War. The original concept for the game featured character classes and mechs, being played in a closed arena against other players or bots. The game was put on standby as Epic focused on the Unreal Tournament series, and when the squad went back to it, the industry had shifted towards single-thespian games and the aim of the game was changed.[10]

Co-ordinate to Rod Fergusson, the game was at ane point intended to exist a horror game influenced by Band of Brothers, Resident Evil 4 and Kill Switch. A romance subplot was considered for the game just was eventually dropped.[xi] In an interview with Cliff Bleszinski, lead developer for Ballsy Games, he cites three games that were the primary influences in the game's design, including the pacing and over-the-shoulder tertiary-person perspective from Resident Evil 4 and the tactical-cover arrangement from Impale Switch; Bleszinski besides cited Bionic Commando 'southward influence on the cover organization, equating the deportment of moving from cover to cover equally similar to the activity of swinging from platform to platform in the latter game.[12] These design choices reflect themselves in the gameplay, equally Gears of War focuses mainly on squad team-based and cover-dependent tactics with limited weapons rather than brute force. Bleszinski also cited the influence of The Legend of Zelda, including its storytelling and world-building elements, acquiring and mastering of tools, and hush-hush environments.[13] The game's title itself is a homage to Metal Gear, an early determinative influence on Bleszinski.[xiv] The total price of development was $x 1000000, according to Epic's Marker Rein, and 20 to 30 people were involved with the development at any time.[xv] However, these figures do not include the proprietary Unreal Engine 3.[15]

Gears of War was first shown as an unnamed exclusive for the Xbox 360 in a behind-airtight-doors presentation past Epic Games at the 2005 Game Developers Conference.[16] The demo was presented as a technology showcase for Unreal Engine 3 that would run on the Xenon processor at the eye of the new Xbox. It showcased a group of homo soldiers patrolling a urban center at nighttime that fell nether ambush. The demo was noted for its overall realism, suspense, and visual clarity, helping to reinforce the argument advanced by Epic Games' founder Tim Sweeney for Microsoft to double the memory in the Xbox 360 from the planned 256 MB to 512 MB. This decision that would ultimately cost Microsoft tens of millions of dollars and restrict the number of Xbox 360 consoles available at launch, but immune Gears of State of war and many other Xbox 360 games to run at 720p resolution.[16] [17]

Gears of War lead designer Cliff Bleszinski said he hoped for the game to aggrandize into graphic novels and eventually film.[18] On November 21, 2006, Microsoft Corporate VP of Global Marketing and Interactive Entertainment Business Jeff Bell stated Gears of War is the first in a trilogy, through sequences on Eastward-Day and the boxing of Jacinto Plateau, too as information on Adam Fenix and his research.[19] Epic Games Vice President Mark Rein posted a bulletin on the official Gears of War Internet forums, stating "It's not over until information technology is non fun anymore", and, in his view, Gears of State of war may become the next Halo series in terms of popularity.[20]

The ending to Gears of War heavily suggested a sequel, and at the 2007 Game Developers Briefing, Bleszinkski confirmed that Epic Games did "intend to do a sequel" to Gears of State of war.[21] The game'southward sequel, Gears of War 2 was officially confirmed on February 20, 2008,[22] and was released at midnight on November 7, 2008.[22] On January 27, 2014 Microsoft announced that they have acquired all rights to the franchise from Epic Games and that Rod Fergusson had rejoined Microsoft Studios to lead development on futurity Gears of War games.[23]

Ports [edit]

News of the franchise's future has emerged multiple times since the game's release. PC Gamer accidentally released an paradigm in its 2006 holiday upshot where Gears of War can exist seen in a Games for Windows display, which led to suspicion that Gears of War would exist released for the PC;[24] still, the prototype was later on stated to be a mock-upwardly. Possible leaked pictures were released on February 13, 2007, leading to more than suspicion of Gears on the PC. In an interview with Xbox fan site TeamXbox, Mark Rein stated that the game would eventually come up to the PC; Epic was not currently set to release it on that format, but the upcoming release of Unreal Tournament 3 was "helping (Epic) get optimization on the PC".[25]

On July 11, 2007 at the E3 conference, it was revealed that Gears of State of war would indeed be released for Windows.[26] [27] New features include three new multi-player maps,[3] an extension of five new single-thespian chapters to deed five which describes events of Delta Squad escaping a giant Brumak between acts four and v[three] (which Mark Rein claims is "about xx percent actress" over the existing Xbox 360 content),[28] new game modes, a game editor, and Games for Windows – Live support integrated into Unreal Engine 3. When asked well-nigh bringing the additional content to the Xbox 360 version, Marking Rein of Epic Games stated that "information technology is unlikely we will bring that content to 360". He so states, "Unfortunately the version it's built on is non really compatible with the 360 and so information technology would involve a massive patch, a patch larger than all 5 we've done and then far, to Gears of War to do that."[29] Additionally, the PC and Xbox 360 versions will not allow for cross-platform play; Cliff Bleszinski stated that "while this feature does add value, it simply wasn't that desired nor worth the extra months of design and development time. Nosotros want Gears of War to be out this vacation on PC."[3] This news angered many owners of Gears of War on the Xbox 360 due to the game no longer living up to its "Exclusively for the Xbox 360" title and not receiving the boosted content.[30] Marking Rein noted that despite their original label of the game equally an Xbox 360 exclusive, Microsoft allowed them to develop the game as part of the Games for Windows moniker, equally has been washed previously with Halo 2.[31]

A patch was released on November 28 to gear up performance problems and also the Games for Windows – Live update effect.[32] The patch was but released for American and Western European versions of the game; legitimate purchasers of the Eastern European and Russian versions were informed that "the game would continue to office without the patch" and never issued a corresponding version.[33]

A macOS version was confirmed by Mark Rein at the stop of E3, on the Game Head television program on July 14, 2007, forth with Unreal Tournament 3, but no release fourth dimension frame was specified. As of August 2014, nothing more than has been mentioned.

Digital certificate outcome [edit]

In early 2009, an issue with a digital certificate, used to sign certain game-critical files as role of the anti-cheat mechanism, which expired on Jan 28, 2009, rendered the game unplayable without a temporary workaround of resetting the system clock to before the certificate expired. Initial information from sources led people to believe the issue was related to DRM inside the game.[34] Epic later best-selling the problem, claiming it was not in relation to a class of DRM but instead to a form of Anti-Crook, and notified cease users that they "[were] working with Microsoft to get information technology resolved."[35] [36] This consequence was corrected as of Feb 6, 2009 with a downloadable patch.[37]

Music [edit]

The music was composed by Kevin Riepl who has previously worked with Epic Games on the soundtracks for Unreal Tournament 2004 and Unreal Championship ii: The Liandri Conflict.[38] Riepl began receiving early builds and cinematics about halfway through the evolution procedure, closely collaborating with the development squad on the influence the music should have on the histrion and the story. The theme of 'Destroyed Dazzler' that had inspired the game's visuals guided the music too, creating mood suited to a beautiful metropolis in ruins and the emotional agony of its inhabitants.[38]

The score includes many mechanical percussive elements, altered samples of explosions, hits and impacts, and electric guitar stingers that punctuate the game's combat encounters. To complete the score these elements were combined with the organic sounds of a live orchestra. The orchestral score was orchestrated and conducted by Corey Status and performed by the Northwest Sinfonia orchestra.[38] The championship track was written and performed past thrash metal band Megadeth, with an instrumental version of the song being used for the soundtrack; a revised version with lyrics was featured on the ring's 2007 album United Abominations. Megadeth performed the rails live as headliners of Gigantour, a twenty-five finish metal bout sponsored by Microsoft equally role of the promotion for the game.[39]

A soundtrack was released on July 31, 2007 past Sumthing Else Music Works.[twoscore]

Ultimate Edition [edit]

During a printing briefing at E3 2015, Microsoft announced a remaster of Gears of War entitled Gears of War: Ultimate Edition. It brought about a number of improvements, including updates to the gameplay from later titles and enhanced graphics featuring remodeled characters, environmental avails and other stylistic changes.[41] Information technology was afterward released worldwide for the Xbox 1 in North America and Asian-Pacific countries on August 25, 2015, and in Europe on August 28, and Microsoft Windows on March 1, 2016.

Marketing [edit]

Promotional videos [edit]

Microsoft produced a xxx-minute documentary, titled Gears of War: The Race to E3, that aired on MTV2 on May 19, 2006 to promote the game.[42] The program was produced in a reality TV style and featured Cliff Bleszinski, Ballsy Games president Mike Capps, and producer Rod Fergusson in the weeks leading up to the Gears of War gameplay reveal at the Xbox Media Conference at E3 2006. The plan captures several stressful moments including Xbox executive Peter Moore'south want to remove the chainsaw burglarize from the E3 demo days before the show. The chainsaw remained and after the demo was given Bill Gates confided to Cliff "I love that chainsaw."[43]

The "Mad Earth" spot used the game'southward textures and models, demonstrated the allegiance of the game's graphics.

The Gears of War television advertizing reveals Marcus Fenix alone in the ruined streets of Sera as he moves to avoid threats that announced throughout a dark and deserted urban center. The spot was widely praised and has been described as i of the most iconic game trailers of the concluding decade.[44] The spot, set to the Gary Jules' cover of "Mad World" and directed by Joseph Kosinski, is melancholy and reflective in tone and was a significant departure for videogame advertising at the time, especially a fast-paced shooter game.[45] Visual furnishings company Digital Domain created the visuals inside the Unreal Engine iii game engine, the same engine that powered Gears of War on the Xbox 360. While the spot was pre-rendered, the production method gave consumers an authentic preview of the game's textures and subtle facial expressions.

The popularity of the commercial built a bigger audience for "Mad World" which would reach the #i spot on iTunes five years subsequently it was initially recorded.[46] The melody remains heavily associated with the Gears of War franchise and was after adopted into the soundtrack of Gears of State of war 3. Bleszinski said in 2015 that he chose the vocal as it was his "canticle" at the time to cope with the failure of his first union.[47]

Limited Collector's Edition [edit]

At the game's release, Ballsy Games released a "Express Collectors Edition". Some of the notable differences are a steel instance instead of the regular plastic case and an extra disc which contains artworks of environments and stages including Locust that did not fabricated it to the game, and actress content and backside-the-scenes footage of the making of Gears of War. The disc likewise contains a fourth dimension-lapse on the creation of the "Emergence" mural. The game'due south disc and case has a different cover and instead features the Omen groundwork. Another of the Collector'due south Edition extras is a book titled Destroyed Dazzler which illustrates the game'south dorsum-story and includes concepts, sketches, and descriptions of the game's characters. The Collector's Edition also includes the aforementioned instruction manual and 48-60 minutes Xbox Live Gold trial as the regular game does.[48]

Downloadable content [edit]

Epic Games began working on new content for Gears of State of war in August 2006. The updates would remain free according to Epic Games president Mike Capps.[49] The first of these updates was released over Xbox Alive on Jan 9, 2007,[50] with two new maps released the following 24-hour interval on January x, 2007. The two maps reflected background scenes from the game's storyline, known as Raven Down and Old Bones, which depict Gears fighting Locust amidst the crash site of a Rex Raven chopper and a museum.[51] Another update was released for Gears of War on Jan 22, 2007,[52] which, according to Epic Games' Marc Rein, is said to fix some compatibility issues with the release of Gears of War in Nihon, and that no game play or functionality features were changed.[53]

On April nine, 2007, Epic Games released their third update, containing a new game manner titled Addendum, which requires teams to capture and concord sure areas of each map, as well as additional gameplay tweaks and fixing up some glitches, bugs and exploits. The update was free of accuse.[54]

Epic Games initially said that four new maps would exist released in conjunction with the third patch. However, due to disagreements between Microsoft and Epic Games, Epic decided instead to "put these maps on auction at a reasonable price and so make them free a few months later," according to Mark Rein of Epic Games.[55] The map pack, titled "Hidden Fronts", was released on Xbox Live Marketplace on May three, 2007, and included the maps Bullet Marsh, Garden, Procedure, and Subway.[56] Complimentary downloads of these maps were fabricated available on September 3, 2007, 4 months afterward their initial release.[57]

A quaternary update on June 14, 2007 added 250 additional Achievement points (bringing the total possible accomplishment points to 1250), in eight Achievements related to Addendum mode and the maps from Hidden Fronts. Additionally, the update includes comeback of roadie run to proceed the histrion from sticking to embrace areas, and a patch to prevent the Annex clock from counting during connection errors. Other "housekeeping" issues were also addressed.[58]

Reception [edit]

Disquisitional [edit]

Upon its release, Gears of War received universal acclaim from critics, maintaining an boilerplate review score of 93.97% at GameRankings and 94/100 at Metacritic. It was the 2nd highest rated game of 2006 on both sites.[80] [81] Virtually reviewers praised the game for its concept visuals, presentation and audio. IGN's review of the game called it "the most gorgeous looking game on the Xbox 360" and that "the audio design is worthy of awards."[77]

While the game received high praise, reviewers did bespeak out that Gears of War did not offer anything significantly new in its core gameplay. Eurogamer's review of the game states: "let's non pretend that nosotros're wallowing in the future of entertainment. What nosotros have here is an extremely competent activity game that's as polished and refined as it could be, and is therefore very enjoyable. Simply if Epic had applied the same widescreen telescopic and ambition to the gameplay as it did to the engine we'd be much more excited than we are."[66] The game's story was noted for not being very deep, as GameSpot's review states "The lack of exposition feels like a missed opportunity to make the characters and the setting even more compelling."[70]

The PC release of the game received similar praise as the 360 version, with reviewers noting various differences betwixt the two versions. IGN commented that "The mouse and keyboard allow for more precise control, and the graphics accept been improved as well;"[78] even so, 1UP stated that "the command scheme's a very central obstacle" to the game.[64] GameSpot noted that the boosted affiliate felt out of identify as "it changes things upwardly a scrap in ways that betray the difficulty progression of the game."[71] Hyper 's Cam Shea commends the game for its "visual, solid gameplay, killer multiplayer and reload mechanics". Even so, he criticised information technology for "potential frustration, pointless squad commands and chainsaw mechanics".[82]

The Lancer weapon was afterward featured in an Electronic Gaming Monthly article that discusses its practicality and historical precedents. Keirsey criticized this weapon by noting that in existent life, "chainsaws are heavy." He noted that the closest historical precedents are "medieval bludgeoning weapons".[83]

Awards [edit]

Leading up to the game's release, Gears of War was one of the about anticipated games of 2006.[84] The game premiered during the 2005 E3 show, and won, among others,[85] several "All-time 360 Game" awards, including from IGN,[86] 1UP,[87] and GameSpy.[88] The game connected to win several awards at following 2006 E3 evidence prior to the game'south release.[89] These included the Game Critics Awards for "Best Console Game" and "Best Activity Game",[90] IGN's "Best 360 Action Game", "Best 360 Multiplayer Game", and "Best Overall Multiplayer Experience",[91] and GameSpy's "Best Panel Multiplayer", "Best Action Game", and "Xbox 360 Game of Bear witness".[92]

Upon release, Gears of War received numerous awards from many publications. IGN named Gears of War equally the "Xbox 360 Game of the Yr" among other awards.[93] GameSpot named the game its "Game of the Year" likewise as "Best Xbox 360 Game", among other accolades.[94] Official Xbox Mag named Gears of War as their "Xbox 360 Game of the Year".[95] G4 TV during the 2007 One thousand-Phoria awards, named Gears of War its "Game of the Year" in addition to other awards.[96]

Gears of State of war won several awards at the 10th Almanac Interactive Accomplishment Awards (now known as the D.I.C.E. Awards) at the D.I.C.E. Summit, including "Overall Game of the Year", "Console Game of the Year", "Activeness/Run a risk Game of the Year", and "Outstanding Achievements" in Animation, Art Direction, Visual Engineering, and Online Gameplay.[97] The game received the awards of "Ultimate Game of the Twelvemonth" and "Xbox Game of the Twelvemonth" at the 2007 Golden Joystick Awards.[98]

In improver, the characters inside the game received additional awards. GameSpot gave their 2006 "Best New Character(s)" award to the Delta Team of Gears of War.[94] G4 Boob tube named Marcus Fenix the "All-time New Graphic symbol" and gave Lester Speight'due south functioning for "Augustus 'Cole Train' Cole" the laurels for "Best Voiceover". The game was given the Interactive Accomplishment Honour for "Outstanding Character Performance – Male" for its voicework.[97] The Berserkers were named every bit Official Xbox Mag 'due south "Enemy of the Year".[99]

Guinness World Records awarded Gears of War with 5 world records in the Guinness World Records: Gamer'southward Edition 2008. These records include, "First Console Game to Use the Unreal iii Engine", "Fastest Selling Original Xbox 360 Game", and "Get-go Music Single to Top the Chart After Promoting a Video Game" for the Gary Jules version of "Mad World", which was originally released in 2003, merely topped the download charts in November 2006 afterwards information technology was used as background music during the TV commercial for Gears of War.[100]

Sales [edit]

Gears of War was a hit upon its release. On November 7, 2006—the solar day that it was released—it became the virtually pop game on the Xbox Live service, until the release of Halo three, overtaking Halo 2 which had held the spot since its launch in Nov 2004.[101] Gears was the second virtually-played game on the Xbox Live service throughout 2007.[102] Gears of War sold one million copies in its first two weeks on auction making it the fastest-selling Xbox 360 game to date.[103] Past January 19, 2007, simply ten weeks afterwards its debut, over iii million units of the game had been sold.[104] Information technology received a "Double Platinum" sales honor from the Entertainment and Leisure Software Publishers Association (ELSPA),[105] indicating sales of at to the lowest degree 600,000 copies in the Great britain.[106] Equally of Nov 7, 2008, the game has sold five.88 million copies worldwide.[107] Gears of State of war was also the first Xbox or Xbox 360 game to sell out and reach the tiptop ten charts in Japan.[108]

Moving-picture show adaptation [edit]

In March 2007, New Line Cinema bought the rights to brand a film adaptation, with Stuart Beattie writing the script along with Marty Bowen and Wyck Godfrey. In June 2008, Len Wiseman was confirmed to direct before dropping out in 2010.[109] On October five, 2016, The Coalition, the franchise'south current developer, announced that the film rights shifted to Universal Studios and a new film was in development, unrelated to the previous New Line Cinema projection.[110]

Notes [edit]

  1. ^ Additional development by Psyonix. Ported to Microsoft Windows by People Can Fly.

References [edit]

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  4. ^ a b c d east Epic Games (vii Nov 2006). Gears of War (Xbox 360, PC (Microsoft Windows)) (1.0.3340.131~1.5 ed.). Microsoft Game Studios.
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  7. ^ Maiberg, Emanuel (7 September 2014). "Cole Railroad train Actor Says He'll Reprise His Function in Next Gears of War". GameSpot. Retrieved 2015-08-08 .
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  11. ^ Hilliard, Kyle (vi September 2014). "Gears Of War'due south Rod Fergusson On the Franchise's Past And His Optimism For The Future". Game Informer. GameStop. Retrieved 7 September 2014.
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  13. ^ "The Legacy of Zelda".
  14. ^ "Archived copy". Archived from the original on 2016-08-15. Retrieved 2016-07-12 . {{cite spider web}}: CS1 maint: archived copy as title (link)
  15. ^ a b "Gears of War Development Costs "Around $10 One thousand thousand"". Gameworld Network. 2006-10-07. Archived from the original on 2008-03-05. Retrieved 2008-03-24 .
  16. ^ a b Takahashi, Dean (2006). The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Adjacent-Generation Video Game Console. SpiderWorks. p. 288. ISBN0-9777842-1-5.
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External links [edit]

  • Official website

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